AI Insights · Timothy · October 2022
Top 5 First Person Games in Portugal, Q3 2022
Analyzing the performance of the top 5 first-person games in Portugal during Q3 2022, including revenue, downloads, and active users.
In the third quarter of 2022, the top 5 first-person games in Portugal showed varied performance across revenue, downloads, and active users. Here's a detailed look at each game's metrics.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in its weekly revenue, starting at around $15.5K in late June and dipping to approximately $5.9K by mid-July. Revenue then saw a gradual recovery, peaking at about $13.3K in early August before stabilizing around $8.9K by the end of September. Weekly downloads for the game ranged from 1.9K to 2.9K, with a noticeable increase in August. The number of active users remained relatively steady, starting at 47.9K and ending at 50.7K.
Fishing Clash: Sport Simulator by Ten Square Games S.A. saw a more stable revenue pattern, with weekly earnings ranging from $3.0K to $4.9K, peaking at the start of September. Downloads spiked significantly in late July at around 1.2K but generally hovered between 300 and 900 downloads per week. Active users for the game remained consistent, averaging around 3.4K to 4.2K throughout the quarter.
Minecraft from Mojang maintained steady weekly revenue, starting at $3.1K and peaking at $3.7K in late July and early August, before gradually declining to $2.3K by the end of September. Weekly downloads fluctuated slightly, averaging around 300 to 400 downloads. Active users showed a slight decline from 23.7K in late June to 24.3K by the end of September.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. had a relatively stable revenue stream, generally staying between $2.2K and $2.7K per week. Downloads ranged from 268 to 582 per week, with a peak in mid-September. Active users for the game saw a decline from 7.2K in late June to around 5.5K by the end of September.
Standoff 2 from AXLEBOLT LTD had a diverse revenue pattern, starting at $1.0K in late June and peaking at $2.7K in early September. Weekly downloads varied widely, starting at 4.9K in late June and dropping to 929 by the end of September. Active users for the game also dipped from 15.6K in late June to 12.1K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.